Nine holes of arcade golf through a rotating cast of fantasy worlds — par 3s, 4s and 5s played tee to green. Shape your shots through the wind, read the greens, and drain the putt: the closer and cleaner you play, the more you score. String great shots together for combo multipliers.
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Hole1Par 4
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High score
0
Days played
0
Day streak
0
Daily scores
Play the Daily Challenge to start tracking your scores here.
Achievements
Join the tour and finish a career event to start tracking your record here.
How to play
Play nine random par 3 holes and rack up the highest score you can. Every shot that finds the green scores points, and if you sink the birdie putt you get a bonus 500 on top. The Daily Challenge is the same nine holes for everyone that day.
The shot
Pick a club, then dial in your shot shape (draw or fade) and loft (high or low) if you want to work it.
Aim bar: stop it in the green zone for a straight shot. Anything off center pushes the ball off your line.
Power bar: stop it on your number. Read the wind, elevation and lie, then decide how you want to play it.
Points
(Proximity + Made Putt) × Creativity × Difficulty × Combo
Proximity: the closer to the pin, the more you score. Miss the green and it's a zero, unless your recovery chip bails you out.
Putt: sink your one putt for a bonus on top.
Creativity: the more you shape the shot, the bigger the bonus. Just know the further you get from a stock swing, the faster the bars move.
Difficulty: longer holes, more wind, more elevation and more hazards all push this multiplier up.
Combo: a running multiplier that builds hole to hole. Birdies and great or elite approaches add to it. Hitting the green keeps it going, missing the green kills it (unless you chip in for birdie).
Combo multiplier
A running multiplier on your hole score. Every hole adds to it, and the only way to add a full +1.0 is an ace:
Hole in one 🎯
+1.0
Elite approach + birdie
+0.75
Made birdie
+0.5
Elite approach, no birdie
+0.5
Great approach, no birdie
+0.25
Hitting the green keeps your combo going, any quality works. Miss the green and it resets to ×1, unless you chip in for birdie to keep it alive.
Proximity score
Based on how close your approach ends up to the pin, before the multipliers. It fades down to 0 by 80 ft:
Hole in one
5000
Inside 2.5 ft
2500
5 ft
2000
10 ft
1500
20 ft
1000
40 ft
500
Shot rating
The label a hole gets, based on its total (proximity + putt, times creativity and difficulty). The great and elite tiers also feed the combo, measured on the approach by itself before the putt:
Elite 🎯
6000+
Great ✅
4500 to 5999
Good
2500 to 4499
Decent
1000 to 2499
Mediocre
under 1000
Recovery chip
Miss the green but end up within 30 yards of the pin (and out of the water) and you get ONE chip to try to save the hole. Get it on the green and sink the putt to save par for +250 (a ☑️ on your card), or chip it straight in for the birdie and the full +500. If the chip misses the green, the hole's over. Missing a green always resets your combo, the one exception being a chip in birdie. Miss by more than 30 yards or splash it and the hole's lost, no recovery. The chip carries up to 50 yards no matter the lie.
The 9 hole types
Each round runs through all nine worlds, and every one bends a rule:
Frostreach ❄️: icy greens, so approach shots skip and run out and putts roll about 10% hot.
Blossom 🌸: soft petal covered turf that grabs approach shots. Short garden holes, 80 to 150 yds.
Starfall ☄️: low gravity, so putts break about 35% less than the slope looks.
Elysium 😇: calm and serene, with easy air and a bigger green to hit.
Tempest ⛈️: wind blows way harder, so club up and hold your line.
Aurora 🌌: night bonus, made putts pay +750 instead of +500.
Volcano 🌋: lava fields and extra hazards guarding the green.
Ocean 🌊: open water, no dry land past the tee and green, and 10 to 20 mph wind pushing every ball.
Skyworld ☁️: floating islands, thin air carries shots about 7% further, and anything off the green drops into the cloud sea.
Greens have their own personality too. Most are a simple two way slope, but every so often one gets wild with funnel pins that gather the ball, mounds that shed it, and ridges and swales to putt across.
Leaderboard
Every round you finish posts to the leaderboard. There's a Daily Challenge board and a Free Play board, and you can flip between your own scores and the global boards. Chase the high score and keep your daily streak alive.
You're a pro grinding it out on the mini tour. Every event is 72 holes over four 9-hole rounds against a field of 144. Play well, cash checks, train up your ratings and climb the money list.
The tour
The cut: after two rounds only the top 65 and ties advance to the weekend. Miss it and you go home with nothing, so those first 18 holes matter.
Payouts: your finish decides your slice of the purse. The five events get richer as the season goes, from $220,000 at Pachaug up to $950,000 in the desert.
Birdie cash: every birdie banks $250 on the spot, eagles and aces pay $500, and an albatross is worth $1,000. It adds up even on a rough week.
The five stops
Pachaug Pines (Pachaug Forest Open): tight and tree lined. Mostly dry, but one hole a nine gets wet.
Red Rocks Canyon Club (Red Rocks Classic): high desert canyon golf. Sparse trees, lots of sand, baked out turf.
Superior Shores (Lake Superior Invitational): water everywhere and a lake breeze that never quits.
The Emerald Links (Emerald Coast Championship): wide open links golf where the wind is the defense.
Sonoran Dunes (Sonoran Desert Open): pure desert. Sand is the main hazard and the fairways run out forever.
Your ratings
Six ratings shape every shot: Distance, Accuracy, Approach, Short game, Putting and Luck. Higher accuracy slows your swing bars down and shrinks your miss. Distance adds carry. Short game and Putting tighten your scoring shots, and Luck quietly helps in the bad spots, like a ball trickling out of a bunker or a putt catching the edge and dropping. Earn money, then spend it on training in the clubhouse to push them up.
Trouble
Rough: costs you carry, and the longer the club the worse it bites. Driver only carries about a third from the rough, a wedge keeps most of its number. Watch the lie readout.
Bunkers: real hazards now. Escaping the sand takes loft, and thin escapes can catch the lip.
Trees: pick your gap, then punch out safe or gamble at the green. Trunks are unforgiving.
Water: one penalty stroke, and you drop about 10 yards back on the line the ball crossed.
Blowups: 10 is the max on any hole. Hit it and you pick up and move on automatically.
Weather
Every round rolls its own conditions. Sun keeps things firm and fast, overcast softens the turf and adds a little wind, and rain makes it soft and gusty. Check the forecast line before you tee off and plan your rollout around it.
The pro shop
Spend your winnings on new balls and shot trails, or save up $100,000 for a caddie. The caddie reads every shot for you: the true playing number after wind, elevation and lie, plus a club that can actually get there.
Season stats
The clubhouse tracks your season: fairways and greens hit, driving distance, proximity, putts made, course records and the skill wheel that shows where your game is strong and where it leaks. Wins and top 10s build your legacy.
Round card
FIR
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GIR
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Putts made
0/0
Length of Putts Made
0 ft
Hole 1 · Par 4
Par
4 strokes
🏆 Leaderboard
Leaderboard
Golfer
Archetype
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Bank$0
Golfer
Settings
Graphics quality
Low renders at a reduced resolution with simpler terrain — smoother on older phones.
Meter colors
Colorblind paints the bars' good zones blue instead of green — reads clearly with red-green color vision.